GAME ENGINES BEYOND GAMES is a symposium that will bring together artists, curators and scholars to explore the expanded concept of game engines. There will be two events, beginning 11am Eastern Time/4pm British Summer Time on 29th August and 5th September 2020.


Game engines have been increasingly utilized in a variety of applications, from AI training, VR architectural simulations, to creating artworks. However, most of these uses only consider the game engine as a tool, rather than a medium. Despite the availability of different game engines, we must also consider what sort of thinking a particular engine puts forth. The military provenance of the term ‘engine’ may point towards contentious issues. Engines presuppose infrastructure: the road for the internal combustion engine, the railway for the steam engine. These engines have often entailed colonialism and imperialism, enclosed commons and uncontained emissions. Are there similar considerations at work with game engines, for example in the exploitation of vernacular creativity or the environmental costs of streaming technology? How can artistic work illuminate these concerns? What does it mean for artistic practitioners and theorists to work with, build, and modify game engines today? What can creative works tell us about the nature of contemporary game engines?

We envisage the term ‘engine’ broadly, not just as a technical or commercial product, but as complex, combinatory system that is used to mediate physical and digital objects. In the COVID-19 era, the roles that game engines play has expanded in ways that were difficult to foresee when the original call was written: how have game engines changed in this strange time? What new capabilities and powers are now apparent in digital games and game engines that were

The symposium was originally to take place at Parsons School of Design, New York. Instead, two virtual events will occur on 29th August and 5th September 2020 in Mozilla Hubs (URL available soon). The events will be livestreamed via the Babycastles Twitch stream https://www.twitch.tv/babycastles

Confirmed speakers include Joseph DeLappe, Phoenix Perry in conversation with Colleen Macklin, Nick Fortugno, Mattie Brice, Marie-Clare le Blanc Flanagan.

If you have any questions, please contact the symposium organisers at gameartengines@gmail.com.


SCHEDULE:

Event 1 (Saturday August 29th)

1600 BST/11am EST

Joseph de Lappe in Conversation with Sarah Brin


16.30 BST/11.30am EST

Peter Nelson - 'Enclosed creativity'

Lukasz Mirocha - Design workflows: engines as universal medium?

Luke Caspar Pearson - Architecture and game engines


BREAK (1/2 hour)


17.30 BST/12.30pm EST

Su Hyun Nam - Game engines as memory-shaping agency

Nicholas O'Brien - Making The Last Survey: Hand-made gestures in experimental game design

James Wilson Malazita - Is the Subject of Light Raced? PBR and the Unreal Engine


1800 BST/2pm EST

Colleen Macklin in conversation with Phoenix Perry


18.30 BST/2.30pm EST

Gibson/Martelli - New performance spaces

Christopher Romero - Artist talk, personal practice

David Gerding - "Who's the tool?" New paradigms of practice


Event 2 (Saturday 5th September)


1600 BST/11am EST

Marie Foulston in conversation with Adelle Lin


16.30 BST/11.30am EST

Emilie Reed - Videogame engines as tools for mass art

Farzin Lotfijam - Realtime, markets, algorithms, politics

Jung In Jung - Exploring Musical Space with Hand Gestures in Virtual Reality


17.30 BST/12.30pm EST

Lee Tusman - 'Messlife' - DIY and virtual artist-run spaces

Stewart Wilson - personaland.com

Maxwell Neely-Cohen - Literature as game engine


1800 BST/2pm EST

Nick Fortugno - The Ethics of 4X Games and the Limits of Procedural Rhetoric

Marie-Claire le Blanc Flanagan - artist talk

Mattie Brice - artist talk

Illya Szilak - Game engines, 3rd wave HCI, and Queerskins 3D


19.20 BST/3.20pm EST

Zoyander Street in conversation with Bo Ruberg